Class DisplaySystem
Defined in File display-system.h
Inheritance Relationships
Base Type
public CE::Platform::DisplaySystem(Class DisplaySystem)
Class Documentation
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class DisplaySystem : public CE::Platform::DisplaySystem
Declaration:
finalOwns a share of GLFW lifetime and all created windows on the platform thread.
Monitor modes/IDs are captured at construction with the primary entry first; there is no hotplug refresh or native-handle rebinding. Keep monitor topology stable while using this inventory. Borrowed windows and monitor references expire at display destruction, after dependent input/context owners retire.
Public Functions
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DisplaySystem()
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inline virtual const std::vector<::CE::Platform::Monitor> &monitors() const override
Declaration:
[[nodiscard]]Borrow the backend inventory; references expire on its refresh or destruction.
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inline virtual int monitor_count() const override
Declaration:
[[nodiscard]]
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inline virtual const ::CE::Platform::Monitor &primary_monitor() const override
Declaration:
[[nodiscard]]Borrow the backend’s primary-monitor snapshot under the same inventory lifetime.
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inline virtual ::CE::Platform::GLFW::Window *active_window() const override
Declaration:
[[nodiscard]]Borrow the selected window; a backend without a selection may return nullptr.
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virtual std::pair<float, float> content_scale(const ::CE::Platform::Monitor &monitor) const override
Declaration:
[[nodiscard]]Query current GLFW monitor scale by an owned snapshot’s ID; foreign IDs throw invalid_args.
This does not refresh dimensions or report window scale.
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virtual ::CE::Platform::GLFW::Window *create_window(const ::CE::Platform::Monitor &monitor, ::CE::Platform::WindowMode mode, int width, int height) override
Borrow a new display-owned window.
Positive logical dimensions and a known mode are required; foreign monitor IDs, allocation/native creation failures propagate. An omitted/empty title selects a generated title. The overload without dimensions uses the captured monitor dimensions.
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::CE::Platform::GLFW::Window *create_window(const ::CE::Platform::Monitor &monitor, ::CE::Platform::WindowMode mode, int width, int height, const std::string &title)
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::CE::Platform::GLFW::Window *create_window(const ::CE::Platform::Monitor &monitor, ::CE::Platform::WindowMode mode, ::CE::Platform::GLFW::Resolution resolution)
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DisplaySystem()