Asset package catalog

The assets/ Git submodule contains graphics definitions, shaders, UI fixtures and recovered college assets. Initialize its pinned revision with the checkout’s submodule setup. This catalog lists optional external artwork packages and their image placement; those package PNGs are supplied separately. Definitions live under graphics/definitions/, images under graphics/textures/. The manifest guide owns index selection and graphics-relative paths.

Located packages

Package and author page

Download

Tracked manifests

Mini World Sprites — Shade, octoshrimpy

MiniWorldSprites.zip

atlas.json, buildings-colored.json, buildings-orc.json

MiniWorld Character Customizer — Shade

Character-Customizer.zip

character-customizer.json

Puny World — Shade

punyworld-overworld-tileset.png or PUNY_WORLD_v1.zip

punyworld-overworld.json

Mage City Arcanos — Hyptosis

magecity.png

magecity.json

Dungeon tileset — Buch, with contributions from surt

dungeon_tiles.png

dungeon_tiles.json

The three MiniWorld sprite/building manifests share one archive. Character Customizer is a separate archive on the same page. That page also offers MiniworldGuide.docx for the artwork’s animation documentation.

Image placement

All image paths below are relative to the checkout’s assets/graphics/textures/ directory. Preserve case, spaces and accented filenames when extracting; avoid adding an extra archive-wrapper directory between assets/graphics/textures/ and the package paths listed below.

MiniWorld sprites

Place the archive’s MiniWorldSprites/ tree under assets/graphics/textures/, preserving its internal directories. atlas.json references individual sheets in Animals/, Buildings/, Characters/, Ground/, Miscellaneous/, Nature/, Objects/ and User Interface/. The other two manifests reference these combined sheets from the same package:

  • MiniWorldSprites/ColoredBuildingsPreview.png for buildings-colored.json.

  • MiniWorldSprites/Buildings/Enemy/Orc/AllBuildings-Preview.png for buildings-orc.json.

The combined sheets are required alongside the individual sheets; the top-level AllAssetsPreview.png does not replace them.

Character Customizer

Place the flattened image at char-customizer/Character-Customizer-Photoshop.png. The current manifest describes an 80×320-pixel sheet arranged as five columns and twenty rows of 16-pixel cells. If working from the package’s layered Gimp/Photoshop file, export the matching image as PNG with transparency and the original canvas dimensions. Keep the editor files and package readme separately if needed for further customization.

Puny World

Place punyworld-overworld-tileset.png at tilesets/punyworld-overworld-tileset.png. The sheet is 432×1040 pixels, with 27 columns and 65 rows of 16-pixel cells. The full archive also supplies Tiled source metadata, including punyworld-overworld-tiles.tsx; the manifest’s animation and Wang tables follow that layout, as described in the manifest guide.

Mage City Arcanos

Place the downloaded magecity.png at tilesets/magecity.png. Preserve the original 256×1450-pixel image. The manifest describes its populated region as eight columns and forty-four rows of 32-pixel cells.

Dungeon tileset

Place Buch’s dungeon_tiles.png at tilesets/dungeon_tiles.png. The hosted download can be saved as dungeon_tiles_0.png; rename it to the manifest’s filename. The image is 368×384 pixels, with twenty-three columns and twenty-four rows of 16-pixel cells. This source PNG matches the existing sheet. The separate 0x72 packages below have their own layouts and future manifests.

Packages awaiting manifests

These packages need separate manifests for their layouts. Keep original downloads in a staging directory outside the runtime asset roots. The ignored asset-downloads/0x72/ tree is suitable for local staging. A local sources.json, when available, records source pages, filenames, sizes and hashes; downloads and provenance records are not included in Git.

Package and author page

Staging directory under asset-downloads/0x72/

Source files

16x16 Dungeon Tileset — 0x72

16x16-dungeon-tileset/

0x72_16x16DungeonTileset.v5.zip

16x16 DungeonTileset II — 0x72

dungeontileset-ii/

0x72_DungeonTilesetII_v1.7.zip

Unpacking these packages and writing a manifest for each belongs to the long-term asset task. The extension and remix links on their author pages are separate candidate packages.

Recovered college assets

The submodule also contains Invaders, HyperMaze, Rover and Tileset definitions, locally populated images under graphics/textures/misc/ and graphics/textures/tilesets/, and tracked bitmap-font inputs under graphics/fonts/. The legacy sprite/tile PNGs follow the same ignored local image policy as external packages; checking out definitions does not supply them. These are recovered project assets, not newly sourced or licensed packages. Their original numeric definitions remain beside the JSON conversions. The submodule’s provenance notice still applies where credits or sources are unknown. Conversion alone does not establish native rendering acceptance.