Cheryl Engine
Build a game with Cheryl’s application lifecycle, input actions, retained assets, and rendering interfaces. Follow the first-game walkthrough to assemble a small application, then use the task guides and generated reference as you add features.
Getting started
- First game
- 1. Set up the checkout and build the application
- 2. Start the engine and keep its owners alive
- 3. Give the game its hooks and controls
- 4. Load a controlled game asset directory
- 5. Pass retained resources into game-owned state
- 6. Select a font and prepare the score label
- 7. Update simulation and select image cells
- 8. Submit the sprite and text as a complete frame
- 9. Release the game’s resources
- Continue with background loading
- Use the example as an independent project
- Project setup
Rendering
Runtime contracts
Development
Validation