Struct RuntimeStats
Defined in File game-runtime.h
Struct Documentation
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struct RuntimeStats
Public Members
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::CE::Diagnostics::DomainId domain = 0
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std::uint64_t updates = 0
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std::uint64_t polls = 0
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std::uint64_t published = 0
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std::uint64_t rendered = 0
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std::uint64_t superseded = 0
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std::uint64_t skipped_publication = 0
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std::uint64_t dropped_batches = 0
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std::uint64_t dropped_nanoseconds = 0
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std::uint64_t peak_polls = 0
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std::uint64_t resizes = 0
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std::uint64_t input_records = 0
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std::uint64_t focus_changes = 0
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std::uint64_t backpressure = 0
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::CE::Diagnostics::DomainId domain = 0