Struct Pass

Struct Documentation

struct Pass

One ordered pass.

Matrices are copied from the simulation’s camera; the renderer never observes a live CameraBase or animation playback cursor.

Public Members

glm::mat4 projection = {1.0f}
glm::mat4 view = {1.0f}
::CE::Rendering::Parameters::Set parameters
::CE::Rendering::Pipelines::PassConstraints2D constraints
std::vector<::CE::Rendering::DrawPacket2D> draws