Struct Pass
Defined in File render-frame.h
Struct Documentation
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struct Pass
One ordered pass.
Matrices are copied from the simulation’s camera; the renderer never observes a live CameraBase or animation playback cursor.
Defined in File render-frame.h
One ordered pass.
Matrices are copied from the simulation’s camera; the renderer never observes a live CameraBase or animation playback cursor.
Source revision: 530d8aa506f3 · Build details · Declaring source