Struct Program
Defined in File glslprogram.h
Inheritance Relationships
Base Type
public CE::Rendering::Resources::Program(Struct Program)
Struct Documentation
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struct Program : public CE::Rendering::Resources::Program
Declaration:
finalPublic Functions
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virtual void use() override
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virtual void bind_pass(const CE::Rendering::Parameters::PassSemantics &pass) override
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virtual void bind_draw(const CE::Rendering::Parameters::DrawSemantics &draw) override
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void set_material_bindings(MaterialBindings bindings)
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inline void require_current() const
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void require_linked() const
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inline const ResourceLifetime *resource_domain() const noexcept
Declaration:
[[nodiscard]]
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template<glm::length_t dim>
void set_uniform_vec(const char *name, const glm::vec<dim, glm::f32, glm::defaultp> &v)
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template<glm::length_t dim>
void set_uniform_matrix(const char *name, const glm::mat<dim, dim, glm::f32, glm::defaultp> &m)
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inline virtual void set_uniform_value(const char *name, float value) override
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inline virtual void set_uniform_value(const char *name, int value) override
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inline virtual void set_uniform_value(const char *name, unsigned int value) override
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inline virtual void set_uniform_value(const char *name, bool value) override
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inline virtual void set_uniform_matrix(const char *name, const glm::mat4 &value) override
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void print_active_uniforms() const
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void print_active_attribs() const
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int get_uniform_location(const char *name)
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int get_attribute_location(const char *name)
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virtual void use() override