Struct EventSystem
Defined in File event-system.h
Inheritance Relationships
Base Type
public CE::State::Singleton< EventSystem >(Template Class Singleton)
Struct Documentation
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struct EventSystem : public CE::State::Singleton<EventSystem>
Global access to the default persistent event bus.
Independent owned buses may isolate a subsystem or application lifecycle; all buses use immediate producer-thread delivery unless explicitly adapted.
Public Types
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using Registration = ::CE::Events::EventBus::Registration
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using ErrorHandler = ::CE::Events::EventBus::ErrorHandler
Public Functions
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EventSystem() = default
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Registration register_listener(const std::string &event, Callback callback, Delivery delivery = Delivery{}, ErrorHandler errors = ErrorHandler{})
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void dispatch(const std::string &event, const std::any &payload)
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template<::CE::Events::EventPayload Payload>
inline Registration register_listener(const ::CE::Events::EventChannel<Payload> &event, typename ::CE::Events::EventChannel<Payload>::Callback callback, Delivery delivery = Delivery{}, ErrorHandler errors = ErrorHandler{})
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template<::CE::Events::EventPayload Payload, typename Value>
inline void dispatch(const ::CE::Events::EventChannel<Payload> &event, Value &&payload) Requires:
std::same_as<std::remove_cvref_t<Value>, Payload> && std::is_constructible_v<Payload, Value&&>
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inline bool unregister_listener(const Registration ®istration)
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inline void wait_for_listener(const Registration ®istration) const
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inline bool unregister_and_wait(const Registration ®istration)
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using Registration = ::CE::Events::EventBus::Registration