Class SimulationDispatcher
Defined in File simulation-dispatcher.h
Nested Relationships
Nested Types
Class Documentation
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class SimulationDispatcher
Declaration:
finalTransfers owned requests to the runtime’s simulation thread.
Only the simulation owner may access its mutable game state. Queue owned requests; borrowed captures must outlive completion or owner-thread cancellation. Never wait on a simulation future from the simulation owner. Delivery precedes input transfer at each actual update boundary in either runtime mode. Shutdown destroys pending captures on the owner before resource cleanup; futures report broken_promise. Submission handles remain safe after dispatcher destruction.
Public Functions
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SimulationDispatcher() = default
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~SimulationDispatcher()
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SimulationDispatcher(const SimulationDispatcher&) = delete
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SimulationDispatcher &operator=(const SimulationDispatcher&) = delete
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inline Submission submission() const
Declaration:
[[nodiscard]]
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template<typename Work>
inline std::future<std::invoke_result_t<std::decay_t<Work>&>> submit(Work &&work) Declaration:
[[nodiscard]]
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bool has_pending() const
Declaration:
[[nodiscard]]
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CE::Diagnostics::DispatchStats diagnostics() const
Declaration:
[[nodiscard]]
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SimulationDispatcher() = default